It is essential to play longer games to build your intuition and calculation skills. You will also need something substantive to review afterwards. In general, blitz/rapid games are far less useful for maximizing long-term improvement. You must use at least 50% of your base time for the game to count. For example, under 800 must use at least 15 minutes and 1600+ must use at least 30 minutes.
Minimum Time Controls:
These are our minimum suggested time controls. You can also play an alternate time control as long as the base time + increment adds up to the same or higher number that we've suggested. E.g. for 60+30 (which adds up to 90), 45+45 would also be acceptable, as well as 75+15, 85+5, etc. as long as you have a minimum starting time of 30 minutes (you cannot play 1+90).
Tips & Instructions:
Analyzing your games is an art form that takes time to master. Your goal should be to find the critical moments of the game, to find mistakes that you and your opponent have made, and to make evaluations on the key positions of the game. Game analysis is essential for figuring out one's personal strengths and weaknesses.
Submit each game to the Dojo Database to share your analysis with your cohort and the rest of the Dojo.
Tips & Instructions for Game Analysis:
A post-mortem is an analysis/discussion of a game conducted by the two players right after the game has ended. The goal is to analyze the game as objectively as possible, and to gain a sense of how your opponent saw the game. What did they think the critical moments were and how did their evaluation of key positions differ from yours?
In general both players should be respectful of one another and seek their opponent’s perspective. A post-mortem is also a great opportunity to find possible ideas/resources that were missed during the game. The process can take anywhere from 20 minutes to several hours, depending on the length of the game, if there is another tournament round coming up, etc.
There’s no such thing as a “perfect post-mortem.” The idea is just to hear what your opponent was thinking (as this can point out deficiencies in your own understanding), and to get a jump-start on your eventual game analysis.
How Postmortems Work:
Key Questions to Ask:
Postmortem Etiquette
IN SHORT, GETTING BETTER AT TACTICS IS ALL ABOUT: Learning new tactical themes (pattern recognition) and practice (tactics/calculation training).
There are many websites/apps to find good tactical problems. Our suggestions include:
Tips for solving tactics:
All of the previous tips apply for regular puzzle books, online tactics trainers, and Puzzle Rush Survival Mode. For timed Puzzle Rush (3-min/5-min), here are some additional tips to maximize long-term improvement:
FAQs/Definitions
Visualization refers to the ability to hold a chess position clearly in mind, almost as if one were looking at the position right in front of them. Some players “see” a 2D board that’s clearly visible in their mind’s eye, while others don’t really “see” anything but rather remember the positioning of all the pieces.
Over-the-board (OTB) calculation can feel very different to calculating online. Many players need time to adjust when they are used to one and switch to the other. For instance, it is very common for online players to struggle the first few times they play OTB. So if you are preparing for an upcoming tournament, make sure to practice playing and visualizing with a physical board well ahead of time!
DO YOU NEED TO WORK ON YOUR VISUALIZATION?
In general, visualization is a skill that naturally improves as one plays a lot and analyzes games, solves puzzles, etc. The more time you spend around chess the stronger your overall visualization will become. However visualization can become a weakness for some players, especially if they are lazy in their calculation,overly used to online puzzles (where solutions are inserted one move at a time), or too reliant on arrows to aid with calculation mid-game. For players who don’t feel like they can visualize as well as others around their rating, it can be very useful to specifically work on their visualization skill.
HOW TO IMPROVE YOUR VISUALIZATION
In short, improving visualization is about pushing oneself to see further/clearer. The most important thing to remember is that visualization skill will improve with consistent practice, and atrophy if left unused. Improving your ability to visualize essentially means being able to hold a position clearly and then visualizing possible moves/variations without losing track of the pieces or the original position. The stronger a player’s visualization, the more moves they can “see ahead” and be able to switch between different variations without losing track of the position.
So in order to improve your visualization skill, you must try to see further ahead than before. If your limit is visualizing 2 moves ahead, at some point you will need to push yourself to visualize three moves ahead. It is similar to lifting weights at the gym—in order to progres, you must try to lift more weight.
The best times to "practice" visualization are:
Of course, there can be practical barriers in the way. During classical games for instance, one can’t just spend all their time trying to calculate as deeply as possible. You need to manage your time accordingly, and then be willing to calculate deep when you sense a critical moment.
VISUALIZATION DRILLS
Knowing when you have lost sight of the position is an incredibly useful skill on its own. If you make a mistake in your visualization mid-game, it could cost you the full point, so being able to identify when you are hallucinating can be extremely valuable.
A great way to check if your visualization is correct is to do an abridged version of Drill #3 – ask yourself to quickly spot all of the legal captures in a position. If you’re not properly visualizing the position, you will likely feel some uncertainty as to where the pieces are—and this should act as a trigger to recalculate and try to see the position more clearly. Identifying possible captures is also a great way to reduce blundering!
As with most chess skills, improving your visualization takes time. But with consistent effort comes great reward. Once a player can play blindfold chess, that is another great way to work on improving visualization. Most players seem to learn to play blindfold around 1800-2000 FIDE, but it can definitely be learned earlier as well.
USEFUL VIDEOS
Included in each band are a list of classic games that have been chosen for their instructive value. These are some of the greatest games played by some of the greatest players throughout history. Each individual band has been given a specific player/era to study.
In order to get the most out of going through these games, our main recommendation would be to analyze the game with a partner or group (using Discord voice chat + a shared Chess.com Classroom or Lichess study, for example). Having multiple perspectives will allow you to notice more details and understand the intricacies of the game.
GOALS
HOW TO
As a final note, there are so many different things you can learn from a classic game. The key is to put yourself in the shoes of the player and try to understand what it was like to play the game. You will learn things about calculation, strategy, attack, defense, openings, middlegames, endgames, converting advantages, pacing (is it time to strike, or build up), and so much more! It is tempting to just blast through the games and check them off, but you’d be doing yourself a disservice. These are the greatest players of all time, try to learn from their moves! To see how IM Kostya goes through annotated game books, check out this video:
Opening sparring is not about winning or losing a blitz game. It’s about getting in reps for your openings, working through growing pains, and developing a deeper understanding of typical structures that you play.
Key Tips:
A typical sparring session can last 1-2 hours. Spar frequently to collect reps for all your openings. And if you’re an OTB tournament player, make sure to get some OTB sparring in as well!
It's always best to complete the Dojo sparring requirements by playing against a fellow Dojo member from your cohort. They will be at your level, make very human mistakes, and will often review the session with you afterward. But sometimes finding an opponent who is available isn't easy. Fortunately, bot technology has advanced, and we now have very human-like bots who serve as good substitutes for human opponents. They are especially good for playing out the endgame algorithms and Rook Endgame Progression. For these can be dreary for our human friends! Below is a list of bots who are appropriate for your cohort. The Chess.com bots are at the moment better than the Lichess ones as they are far more dialed in terms of playing strength. The downside of them however is that you have to be a Chess.com diamond member. GM Jesse Kraai explains the guide in the video below.
Dojo Cohort | Chess.com Bot | Lichess Bot |
---|---|---|
0-300 | Martin | Maia1, 5 and 9 |
300-400 | Noel | Maia1, 5 and 9 |
400-500 | Aron | Maia1, 5 and 9 |
500-600 | Zara | Maia1, 5 and 9 |
600-700 | Karim | Maia1, 5 and 9 |
700-800 | Maria | Maia1, 5 and 9 |
800-900 | Azeez | Maia1, 5 and 9 |
900-1000 | Elena | Maia1, 5 and 9 |
1000-1100 | Vinh | RadianceEngine |
1100-1200 | Wendy | RadianceEngine |
1200-1300 | Antonio | RadianceEngine |
1300-1400 | Pablo | RadianceEngine |
1400-1500 | Isla | RadianceEngine |
1500-1600 | Lorenzo | Boris-Trapsky |
1600-1700 | Miguel | Boris-Trapsky |
1700-1800 | Li | Boris-Trapsky |
1800-1900 | Manuel | HalcyonBot |
1900-2000 | Nora | HalcyonBot |
2000-2100 | Arjun | Eubos |
2100-2200 | Sofia | Eubos |
2200-2300 | Luke | Cheng-4 |
2300-2400 | Wei | Cheng-4 |
2400+ | Paul Morphy | Chessatronbot |